Publishing
You keep making the game.
We publish a handful of titles a year. If yours fits, we take on everything that isn’t the game itself — localisation, store releases, payments, live-ops and the backend — and you keep building.
What we do for a title
Localisation, properly
Seventeen languages including right-to-left, with every string reviewed rather than machine-dumped. Live-ops event names get translated too, so a player never sees an event that doesn’t exist in their language.
App Store and Google Play
Store listings, ASO, screenshots, review submissions and the compliance surface — privacy labels, data-deletion routes, age ratings. We have already been through it.
Live-ops that actually run
Events, seasons and leaderboards on a fixed calendar, with a content pipeline that drafts and localises them and still requires a human to press publish.
Payments and backend
Server-verified purchases on both stores — receipts validated on our backend, never trusted from the client — plus accounts, saves and leaderboards.
What we’re looking for
Saying no clearly is what makes the yes worth something. We are a good fit if:
- It’s calm, tactile and replayable — puzzle, hidden-object, sim, or something adjacent we haven’t thought of.
- It runs on iOS and Android, or could.
- There is a playable build. Not a design document, not a trailer — something we can hold.
- You want to keep making the game rather than run a company around it.
We are not the right home for competitive multiplayer, ad-driven hypercasual, or anything that needs a live team of twenty.
How it works
- 1Send a build
A link to a playable build and a one-page description. No pitch deck needed.
- 2We reply within two weeks
A real answer either way. If it’s no, we say why.
- 3Prototype review
We play it properly, then talk through what we’d change and what we’d bring.
- 4Deal
Terms in writing, then we start on the parts that aren’t the game.
Send us a build
This opens your email app with everything filled in, addressed to [email protected]. We reply within two weeks.